package duaxe.home.level.tile.spawn_level;

import duaxe.home.Graphics.Screen;
import duaxe.home.Graphics.Sprite;
import duaxe.home.level.tile.Tile;

public class SpawnHedgeTile extends Tile {

	public SpawnHedgeTile(Sprite sprite) {
		super(sprite);
	}
	public void render(int x, int y, Screen screen){
		screen.renderTile(x<<4, y<<4, this);
		
	}
	public boolean solid(){
		return true;
	}
	public boolean breakable(){
		return true;
	}
}
